With more than 100 years of cumulative development experience, we are proud of our talented and passionate team.
Our designers know fun; they also know their audience. From boards to bits, they understand what it takes to create a AAA game.
Our art and animation staff has experience developing for various game platforms. They are able to effortlessly deliver superior 3D or 2D quality assets that bring the licensed property to life, while pushing the technical limits of the hardware.
Our engineers have experience implementing the tools, game systems, and infrastructure necessary to create compelling experiences on a range of systems, from today’s most limited to tomorrow's cutting edge. Their technical knowledge is second only to their passion to make great games.
Kurt is a founder and director of production at DoubleTap. With sixteen years of development experience and 12 years of management experience, his passion is developing creative and efficient game development teams that can deliver high quality games that are beautiful and fun.
In 2000 Kurt Bickenbach and Rafael Baptista formed Helixe as an internal THQ GameBoy Advanced developer. The two quickly grew the studio to produce three GameBoy Advance games a year. In 2003 co-founder Rafael Baptista departed and Kurt assumed the role of General Manager. Helixe continued to grow and in 2005 Helixe started creating Nintendo DS games as well as GameBoy Advanced games. Over the next three years the company grew to produce three DS games a year, as well as specializing in working with Pixar on DS titles and creating over 19 published games in total.
Prior to founding Helixe, Kurt worked at Looking Glass as an artist. In 1996 Kurt and four others left LookingGlass to found GameFx Technology where he became Art Director and helped grow GameFx to a 45 person studio.
Richard is a founder and director of business affairs at DoubleTap. With more than fifteen years of experience in game development, he brings experience, passion, and a driving desire to make solid, intensely fun games to an industry in transition.
Richard established DoubleTap following two years at Helixe (a THQ studio) as their Technical Director. In this role he was a member of the studio's Steering Committee while overseeing the studio's engineering staff and technological pursuits. With the talent at Helixe he created Ratatouille for the Nintendo DS and GBA, Ratatouille: Food Frenzy for the Nintendo DS, and WALL-E for the Nintendo DS. Richard also helped to refine and evolve the studio's technology into a multi-platform, easily extendable, and reusable technology suite with a five year, fourteen game lifecycle.
Prior to joining Helixe, Richard worked at Sony Online Entertainment in San Diego, CA. He was a Lead Programmer at SOE, where he managed the technology and technical personnel on FreeRealms during the concept, research, system proof, and initial implementation phases of the project. Before his work on FreeRealms, Richard was a member of SOE's research group where he contributed to a number of SOE commercial and enterprise applications.
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